terça-feira, 5 de outubro de 2010

FIFA Soccer Games For XBox And Playstation - The Differences And Expansion

Electronic Arts has always had an ace up its sleeve with their FIFA license. From 1993, they gained the FIFA license to published and develop FIFA-based games. Up until the present, they still maintain this license and have grown the franchise to be one of the biggest football games in existence. It has seen phenomenal improvements since its first iteration and the player base has grown substantially. While there are other competitors in the field, the FIFA license gives them a leg-up over them and provides their FIFA soccer games for XBox and Playstation a much higher success rate due to success and credibility.

 

2006

 

The first FIFA Xbox 360 game, it was an iteration of refinement. The team count was lowered in order to increase the focus on the remaining four leagues, as well as the additional national teams. The crowd also saw several improvements as it can now respond to the game's events, as well as it being local to the region. Also, there may be pockets of the crowd that are away support and will react accordingly. These crowd changes bring a lot more life into the games and have been met with a positive reaction by the players.

 

2007

 

FIFA 08 furthers the online portions of the game, keeping in line with the growth of the multiplayer market. Online cooperative play and player vs player interactive leagues are now available online, allowing players to choose their league and team to compete against a real player. This was refined with the ability to carry out trick moves. Additional gameplay additions include 'Be a Pro Mode', which gives the players the ability to play a match as only a single player in the team, besides the goalkeeper. Overall, the game also sees a decrease in the speed of each match.

 

2008 - FIFA 09

 

Containing perhaps the largest assortment of improvements from any of the FIFA games, this one contains hundreds, according to the game's producer. An addition to the gameplay is the responsiveness refinement, which allows for an increased measure of control over the ball and a new collision system that takes into account the speed, weight and power of the two players that collide. The goalkeeper has also seen its own improvement as they now utilize better positioning, recovery and reactions.

 

The weather system has also been improved to allow for rain, snow, day, dusk and night matches, dependent on the stadium. Manager mode does not see the weather changes. Again, this is not an exhaustive list, but these are some of the major additions and changes.

 

2009

 

The latest game to be released, it has less improvements than the previous game, but perhaps more important for some. The Manager mode has been overhauled in many ways. It now shows news about other users' Manager Mode events and an Assistant Manager can be used to look after some of the game's other features, such as the team line up. The Auto-Resolve matches are now based on each team's strength, rather than random, as it was suggested in the past. The football players now improve based on ingame performance rather than the previous manual improvements.

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